Rules

Sim Association for Stock Car Auto Racers      est. 1996

Sim Racing Video

Home
Car Files
Iroc
Records
Replays
Roster
Rules
SASCAR Illustrated
Schedule
Setup Guide
Standings
Tracks
Winston

Download the 2006 SASCAR Rule Book

2006 supplemental rules & reviewers guidelines

****Special Mandatory player.ini settings required for all members

 

SASCAR 2006 SERIES RULES

Updated 2/21/05

 

*** SASCAR is run by majority rule. If you question any of the rules below, or believe changes should be made, let me know and we will discuss possible changes. Because were always looking to improve our league, these rules are subject to change at any time. All members will be notified of any rule changes that take place. ***

*** We will always be using the latest software available. This includes any new updates, patches, or new releases that become available throughout the year. ***

League Coordinator Rodney Arndt

In 2006 SASCAR will begin running a cup series on Wednesday nights and may switch over to different mods and or sims based on interest and availability.

Race details

All races will be run as follows:

Mode: Simulation
Damage: Realistic
Distance: 40%
Weather: Fixed 70 degrees clear no wind.
Pace lap: Full
Yellow flags: On
Tire/Fuel wear: 1X
Restarts: Double File
Setup: Fixed (Expert)
Full Hardcore mode
AI: Off
Road courses will be run with yellows off.

Schedule

2006 Schedule

The 2006 SASCAR schedule will imitate the 2006 NASCAR Cup schedule for the first 12 races. In other words, if NASCAR runs at Daytona on Friday, Saturday, or Sunday, then SASCAR will compete at Daytona on the following Wednesday. Races will be run every Wednesday night. Practice will be from 8:15 to 9:15pm EST. Qualifying begins at 9:15pm EST. The rest of the schedule is still to be determined.

Drivers/Id’s

1) To become a driver in SASCAR, you must come recommended from a fellow SASCAR member.
2) All SASCAR drivers will be required to have different car numbers & car files. This not only adds to the realism of the sim, but also aids for scoring purposes & helps to avoid on-line racing confusion. Car and truck numbers are given on a 1st come 1st serve basis.
3) Driver’s ids will require the use of real names and or first initial with last name. Examples of what is acceptable are as follows: Rod Arndt, or Rodney Arndt, or R_Arndt, or R-Arndt, or RArndt.
4) New QUALIFIED members that have come recommended from fellow SASCAR drivers may be added to a division at any time to help fill a field or to replace drivers that retire.
5) Drivers that continue to have poor connections on a regular basis will NOT be allowed to race until they attain a more stable connection. If you've been sidelined a long time due to unstable connections, we feel it is in the best interest for all involved that you once again prove to us that you have achieved a quality connection as well as the seat time to be competitive & safe on the track.
6) Drivers that do NOT attend races for an extended period of time & without an explanation, will be removed from the league & replaced with new drivers in an effort to maintain a full field at all times.

Driver's meeting

No later than 12 hours before the race, the Series Coordinator will send out the "DM" (driver's meeting). It will contain and look something like this...

PATCH: 1201
SERVER NAME: SASCAR
MODE: Simulation
DAMAGE: Realistic
PACE LAP: Full
YELLOW FLAGS: On
VIEW: Cockpit
SMOKE: Forced
WINDSHIELD BUILDUP: On
TIRE/FUEL WEAR: 1X
TRACK: Martinsville
LAPS: 200
DISTANCE: 40%
WEATHER: RANDOM
RACE DATE: 5/2/05
PRACTICE TIME: 8:15 - 9:15pm EDT
QUALIFYING TIME: 9:15pm EDT
WARM-UP TIME: 5 minutes
RACE TIME: 9:25pm EDT
CAR SETUP FIXED: Fast
START FORMATION: Double File Start
RESTARTS: Double file
PASSWORD:

NASCAR SIM 2006 RULES

No speeding in the pits:
Penalty under green: Go around the track & drive through the pits obeying the speed limit. If you speed while serving a drive through, a stop & go penalty will be assessed.
Penalty under yellow: Go to the end of the longest pacing line.

Merge properly:
Stay on the apron until your spotter says it's ok to merge.
Penalty under green: Stop & go.
Penalty under yellow: Go to the end of the longest pacing line.

No passing the official at the end of pit road when he's holding a stop sign:
Penalty: Go to the end of the longest pacing line.

Enter the pits properly:
No cutting the grass.
Penalty: Black flag stop & go.
Entering a closed pit.
Penalty: Go to the end of the longest pacing line.
Homestead requires the use of the access road when pitting, others do not. Penalty: is a stop & go.

No passing under caution:
Penalty: Black flag. Timed penalty long enough to offset any advantage gained.

No passing the leader before the S/F line on starts & restarts:
Penalty: Black flag stop & go.

No passing on the left before the S/F line:
Penalty: Black flag stop & go.

Pit on the appropriate lap(s):
Only cars on the lead lap can pit on the 1st lap the pits open. All others must wait till the next lap. Penalty: Go to the end of the longest pacing line.

Damaged car:
If you're damaged to the point your smoking, leaking fluids, or dropping debris you will be penalized.
Penalty: Black flag. You must repair car. This is the only black flag that can be cleared under both yellow or green flag conditions.

Qualifying:
Cutting the grass.
Penalty: Lap will be invalidated.
Speeding in the pits.
Penalty: DQ’ed

Road Courses:
Cutting the inner loop at Watkins Glen.
Penalty: Black flag stop & go. (Coming to a complete stop within the inner loop will void the black flag)
Cutting the hair-pin at Sears.
Penalty: 15-second penalty.

Multiple Penalties:
Penalty: Black flag(s). Timed penalty. If you have multiple penalties, you'll be forced to sit additional seconds beyond the 1st penalty for every additional penalty received.

Post race penalties:
Penalty: You'll receive a 1-lap penalty for every infraction not served during the race.

Reckless driving:
Results in disqualification. I.e. driving in the wrong direction.

You can't clear a black flag on a restart:
You must clear a black flag under green conditions, unless you’re flagged for dropping debris.

Before you log on

The following auto chat message texts are preferred (they are in your auto chat.txt file)

"PITTING (user id)"
"EXITING (user id)"
"Pass user id low"

Everyone is required to use "PITTING (user id)" when pitting under the green flag. Use this message when on the backstretch (front if you pit in the back).

"EXITING (user id)" isn't required at every track, but it's suggested that you use it when pulling out of your pit stall or onto the track. This warns people coming up behind you that you're about to pull out. At tracks like Martinsville it will be mandatory. At tracks like Darlington, there's no need if you obey the merge line. The driver's meeting will state if the exit is mandatory for that race. Auto chat messages are to be kept short.

None of this ***** WARNING JOHN SMITH IS ENTERING THE PITS WARNING ******

More like this JSmith Entering Pits

Please allow yourself extra time to connect to the server in case of a heavy use night or if new software needs to be downloaded.

Chat

When the Series Coordinator is talking in ALL CAPS, quit all public conversation and give him the floor. You are responsible for all information given by the Series Coordinator.

PRACTICE CHAT. Chatting is permitted.

NO CHAT DURING QUALIFYING. Period. Once "Qualifying complete" is shown, you may congratulate whomever you wish. ANY chat during qualifying could result in penalty.

WARMUP CHAT. Chatting is permitted. If you have any questions ask them now.

NO UNNECESSARY CHAT WITH ONE LAP TO GO. Unnecessary chat is deemed as anything not pertaining to an action you will be taking on the track. Telling a driver to pass high on a restart, or that you lost a gear is permitted. Any unnecessary chat with one to go could result in a penalty.

NO UNNECESSARY CHAT DURING GREEN FLAG RACING. Unnecessary chat is deemed as anything not pertaining to an action you will be taking on the track. Telling drivers when you’re pitting or exiting the pits or to pass low is an action performed on the track which is ok or even required. The only reason this type of chat is permitted is because it replaces hand signals that we do not have in the sim. All other chat is unnecessary & unrealistic & could result in a penalty. You can't talk to other drivers in a "real" racecar so either should we.

YELLOW FLAG CHAT. Is permitted up till the one lap to go signal. Excessive yellow flag chat can be disruptive to some and therefore discouraged. Damaging another car while chatting under yellow will result in a penalty.

Polling and voting system

N2003 allows us the option as drivers to hold a poll, which will allow drivers to vote on various actions in a race. These actions include ejecting drivers, throwing yellows, black-flagging & clearing black flags, as well as adding or taking laps away & switching tracks. Nobody will be allowed to use this polling system except the division coordinator. Anyone trying to enter a poll during a race will be automatically disqualified & forced to serve a one-race suspension.

Race nomination

The Division Coordinator will nominate practice at 8:15pm EST. Practice may be delayed for whatever reason deemed necessary. The Division Coordinator AND ONLY the Division Coordinator can start, cancel, postpone or restart the server unless a specific notice is given the morning of the DM. If the Division Coordinator didn't say it, it isn't true. Qualifying will always begin at 9:15 EST. Pay attention to the clock on the wall, not the time remaining in the practice session. If the server should crash or have to be reset during practice, it could throw off the time remaining till qualifying begins. Therefore advancing to the qualifying session with time still remaining in practice is possible. The division coordinator will post in chat when qualifying is to begin. The goal here is to ALWAYS qualify on time (9:15pm EST). If for some reason we cannot get the server up & running by 9:15pm EST the race will be canceled & rescheduled to another date whenever possible. If we cannot begin qualifying by 9:15pm EST we will not wait later to begin and it will be called a rain out.

I want to warn everyone to be on time. WE DO NOT WAIT FOR ANYONE TO JOIN THE RACE. If you’re not logged onto the server by 9:15pm EST chances are you won't be getting in. WE WILL NOT RESTART THE SERVER IF ANYONE MISSES QUALIFYING.

Practice

Practice is limited to 60 minutes and is not a time to see how hard you can dive into the turn. If you haven't done that in off-line practice, you don't belong in the race. It takes 2-3 laps to heat up your tires and another 2-3 to see what tweaks you need to make. Therefore there should be absolutely NO wrecks in practice. Try to space out as best you can and be extremely cautious in practice.

Qualifying

NO CHAT DURING QUALIFYING. Period. Once "Qualifying complete" is shown, you may congratulate whomever you wish.

Warm up

Warm ups are usually short and don't provide much time for practice. You are responsible for doing one thing during warm up.

1) Locate your pit. Is it in the front stretch? Is it at the end of pit road?

Race

All races will be nominated with realistic damage for both divisions, pace lap & yellows on. Bump drafting will be allowed on superspeedways only.

Starts/Restarts

Your goal during pace laps and cautions should be to be .5 seconds behind the car in front of you. Leave no less than .3 seconds and no more than .7 seconds For double & single file starts and restarts, stagger until the final straightaway before a restart then tighten up. As a general guideline, all cars positioned as an ODD number should place themselves to the left or towards the bottom of the track, (i.e. if your in position 1, 3, 5 etc.) All cars positioned as an EVEN number should place themselves to the right or towards the top of the track, (i.e. if your in position 2, 4, 6 etc.) Continue to stagger positions throughout the entire field. Lap cars can screw up the odd/even method of staggering. The goal here is to be in the opposite position of the car directly in front of you (high or low). This will decrease the chance of rear ending the driver in front of you under caution. If you are following a lap car that is running low on the track you should be up high. If he's running high you should be low.

Anyone causing damage during a pace lap or caution lap will be subject to a penalty. Maintain a constant speed. If the pace speed is 70, do 70. Not 80, 60, 90, 60. Brake checking when you are the pole position, is not allowed. Brake checking is the act of tapping the brakes just before a restart to force the cars behind you to also brake.

Double File Restarts

Races will be run using the double file restart option.

Double file restarts allow those a lap down an opportunity to make up a lap. Overaggressive driving that leads to taking the leaders out or purposely driving them high up the track to make up a lap will not be tolerated & will result in penalty. Passing cars that are on the same lap as you before the backstretch, on the lap of a restart is highly discouraged and not recommended, but not illegal. If a car loses or has lost a gear and tells you before a restart to pass high, a driver blows an engine, spins or gets caught up in a wreck before the backstretch, or is generally off pace due to damage or worn tires, it may be in the best interest to pass someone to avoid an accident or to avoid being the cause of a potentially new accident. Passing cars on the same lap as you before the backstretch is allowed. However, causing an accident from attempting a pass before the backstretch, on a car that is on the same lap, as you will result in the most severe penalty of minus 40 championship points.

Green

The pole position starts the race. Same for the leader under caution. Not the pace car diving into the pits & not the outside pole sitter. The race leader must maintain pace speed & accelerate only when the green flag flies. Turn 1; lap 1 pile-ups will not be tolerated. You can't win if you don't make it out of turn 2 on the first lap.

Jumping the start will not be tolerated. What is considered jumping the start? Any driver that accelerates before the S/F line & doesn't hold the pace lap speed for any given track before taking the green. This includes lying back by more than 1 second and accelerating before the green flag flies or the car in front of you accelerates. This includes the outside pole sitter going when the pace car dives but before the pole sitter goes. There's usually a reason that car is in front of you. He's faster. And if he's not faster, you'll pass him anyway without a flying start.

2 Spin Rule

Anyone that causes a self initiated spin, that brings out a yellow flag, two times in 1 event will be required to park there car for the night. A self-initiated spin is defined as a spin caused by yourself without any contact from another driver, which results in a yellow flag. Failure to park the car after two self spins will result in an additional 5 point penalty per additional spin on top of the 10 points you've already received for the original two self inflicted spins plus. A post race penalty of minus 1 lap per infraction will also take place.

Lap Cars

Lap cars must let leaders pass. Lap cars are defined as cars "not on the lead lap". The only exception is if lapped cars are racing for position or if you’re ahead of the leader after a restart trying to gain a lap back. In this situation, it's the responsibility of the leader to make a safe pass. As a general rule, faster cars should pass lap cars on the INSIDE groove. Depending on the track & or the configuration, it may be best to allow an outside pass. A track like Darlington comes to mind here. If majority understands that most passing of lap cars will be done on the inside, it should make passing much safer for both lapped & lead lap cars.

Lap cars with 15 or less laps remaining

If at any time were under caution with 15 or less laps remaining, all lap cars MUST pass through the pits as soon as they become open, an then EVERY lap under caution until the restart. Lap cars MUST obey the official at the end of pit road. He will hold the stop sign until those that didn't pit pass by. (It is ok to pit for tires or fuel if you so choose, but it is not a requirement) No passing amongst lap cars during this time unless a lap car chooses to STOP in his pit stall for tires & or fuel. Failure to comply will result in a penalty. The idea behind this rule is to allow those drivers, both on the lead lap, as well as those not on the lead lap, a chance to race for position against those on the same lap as themselves.

Damage

When damaged and/or unable to move due to a blown tire press CTRL+T to initiate a tow back to your pits. Stay low or off the track when trying to limp back to the pits for repairs. If you're damaged and running slow, consider leaving. Anyone crossing traffic while damaged and causing an accident will be (at minimum) penalized. If you're damaged and running slow, consider leaving.

Blocking

Diving to the inside and trying to out brake another car is a very good way of wrecking both cars. No intentional bumping. Blocking will be allowed only on the last 2 laps of the race, only when racing for position, and only if you are safely ahead of the car you are blocking. It is the responsibility of the overtaking driver to initiate a clean & safe pass once position is established.

Yellow

Racing back to the S/F line while under caution is NOT allowed unless there are 5 or fewer laps remaining. If a caution should fly when two cars are running side by side, the position should be yielded to the driver that led or was in front the lap previous. This is not a rule but a guideline and more or less a gentleman’s agreement amongst drivers.

In almost every caution, there is a car sitting still somewhere. There is no reason not to know where that car is. Use your F2 window to watch for cars that are not moving. If you approach one of these, slow up and use extreme caution. Passing damaged cars involved in an accident is allowed. This does NOT mean trading paint out of turn 4 with a damaged or slower car. If you've started your move, then try to finish it. If you haven't started your pass, then consider waiting until the restart. Chances are this driver will be pitting to repair damage any ways.

Anyone plowing into an unmoving car at full throttle will be dealt with harshly. Immediately after the caution flag comes out, ease off the pace slightly to give yourself room to maneuver in case you need to avoid a wreck. When you take the waving yellow flag at the start/finish line, don't slow down suddenly. Instead ease off slightly until you've reached the back straight. The leader should continue at 90% normal speed until catching the pace car and then decelerate smoothly down to pace speed.

If you cause an accident or are involved in an incident that brings out a caution you may receive a penalty. Self-inflicted cautions include any type of caution that you cause due to your own driver error without any contact from a fellow competitor. I.e. Self-spins. Inflicted violations are those cautions that bring out a yellow due to direct contact with a fellow competitor. I.e. initiating contact with another car that causes a competitor to spin or receive damage. Mechanical failures such as blowing an engine or obvious warps do not count towards this penalty. All caution situations will be reviewed through replay for verification to determine who is at fault.

Lucky Dog

The lucky dog rule will not be implemented this season in SASCAR. As a general rule, when a caution comes out, leaders are to lift off the throttle and slow and maintain pace speed. Cars on the lead lap are not permitted to race back to the line or pass, unless there are 5 or fewer laps remaining in the race. However, cars a lap or more down are permitted to pass cars on the lead lap in an attempt to get a lap back. When attempting to get a lap back, no passing is allowed between lap cars unless they are directly involved in the accident that triggered the caution. As a gentleman's agreement, lead cars should give room to those attempting to regain a lap back.

Pitting

If you pit under green, you MUST post "PITTING (user id)" on the last straightaway before you pit. In general, once you go below the white line, you should pit. This is not a requirement should a caution be released and pit road becomes closed while you are attempting to pit. Any contact with another car, or problems caused in an attempt to "fake pit" will result in a penalty. Certain tracks may require the use of access roads when pitting & will be mentioned in the DM the morning of the race.

Exiting pits

You MUST stay below the blend line until the next straightaway. In practice, warm up and race. At certain tracks where there are no blend lines special rules will be mentioned in the DM for that specific track the morning of.

Last 5 laps

You can be more aggressive, but please don't use 5 to go as the signal to pass everyone you can see. There should never be a caution from 5 to go to 2 to go. Set up that last lap pass, but don't make a kamikaze move.

Out of fuel

Every car must cross the S/F line under it's own power. If you run out of fuel call for the tow truck & take your DNF. Being pushed across the S/F line from a fellow competitor will result in a disqualification.

After the checkers

Drive all the way around and enter your pits. Don't leave your car sitting on the track.

Mandatory export of drivers race results

ALL DRIVERS must save their race results after each race. We may ask any driver at random to send us their exported race results for verification. You don't need to send your results to the officials unless the league coordinator asks for it. You will be disqualified if failing to present a valid race result when requested.



ALL DRIVERS must change the following line in their player.ini file:

Go to your N2K3 \players folder. You will see a folder that is named after your player name. Open that folder and find the file called player.ini.

Open player.ini up with Notepad or some other text editor. Scroll down until you find the [Misc] section and find the line shown here:

[Misc]
off_line_league_info=0 ;Export extra info?

Change the 0 to a 1 and save the file so the line looks like this:

[Misc]
off_line_league_info=1 ;Export extra info?

In case you need to re-install the game, please do not forget to change this parameter in your player.ini again!

Restricter plate tracks

Bump drafting is allowed at Daytona and Talladega. Be forewarned however that you can be penalized for bumping a car than spins and loses control or receives damage. Passing below the yellow line that runs around the inside of the track is not allowed. Two tires on the line are ok. Two tires over the line are not. Passing below the yellow line is allowed only if it is to avoid an accident. Penalty is 20 championship points plus a one-lap penalty per every car passed below the yellow line.

Post race chat

Post race chat is for congratulations and party plans. It is NOT for yelling, cussing, blaming others or accusations. If you want to bicker with someone, take it somewhere else.

Flaming

NO ONE WANTS TO HEAR IT! Not during or after the races. Nor privately to one another. We have ZERO tolerance for flamers. Simply put, you flame you will be immediately banned from the race and SASCAR FOREVER. This will include Thank you's (TY) after a wreck. "WTH" > "WTF" etc. Comments about the race itself, or any comment directed toward any driver in particular. Be careful what you say, a joke can be taken as a flame. No private flaming or abuse towards one another will be tolerated either. If another driver sends me a chat file, screen shot, or personal email of private flaming or verbal abuse you will be removed from the league without any course of appeal.

Race recaps

You're encouraged to submit a race recap. Race recaps may be used on the news page as sascar.com.

Replay committee

The SASCAR replay committee consists of five members. Three full time reviewers & two alternates. Members of the replay committee review all yellow flag incidents provided by the server replay after an event has been completed. Three members will decide who they believe is at fault for an incident & report it to the division coordinator. 2 of the 3 reviewers will need to agree on who is at fault before a penalty will be handed down. It is possible that an incident could be called a racing deal due to warp or inconclusive evidence. If at any time the three full time reviewers are involved in an incident, they will NOT be allowed to review that incident. This is where an alternate reviewer will step in to make a call.

Not all members of the replay committee will see an accident the same way. Thus the reason for the odd number of full time reviewers. We ask that you respect all reviewers’ final decisions.

The SASCAR replay committee will not specifically look for green flag racing infractions unless a protest is filed. We must police ourselves. If you feel someone has violated a rule or has driven in a wreck less manner, please notify the League Coordinator within twenty-four hours, no violations will be reviewed if not send within twenty-four hours from race time. A written description of what you feel was the violation along with the lap the incident occurred is all that is required. Do not send any personal replays. The original server replay is the only replay we will look at. Incidents will be confirmed through the use of the server replay ONLY.

Penalties

The idea behind this penalty system is to reduce the number of cautions we may experience per race. Were all human and we all make mistakes from time to time. Mistakes are part of racing & we understand that they will occur. The penalty system we've implemented is designed to instill patience amongst drivers and penalize championship points for each caution that is displayed. The penalty system is designed to punish those drivers that cause multiple infractions per race or series by forcing drivers to serve a one-race suspension.

1) A point deduction penalty system will be utilized.
2) Violations are divided into three categories. Self inflicted, inflicted and general. Self inflicted violations will be penalized 5 points. Inflicted and general violations will be penalized 10 points.
3) Being penalized 40 championship points (per series) will result in a one-race suspension.
4) While serving a suspension you will receive last place or provisional points.
5) After being penalized 40 points & serving a one-race suspension, another penalty handed down when you return, or any additional penalties incurred during a race series will result in additional one-race suspensions.
6) If during the final event of a series, you have accumulated enough penalty points, and commit an infraction that would give you 40 or more total penalty points, you will be forced to serve a one-race suspension at the beginning of the next series.
7) With each new series, all accumulated penalty points will be removed & all drivers will once again begin with zero penalty points for the new series.
8) Incidents that will not be penalized are those that include cautions for blown engines, debris, or obvious warp as shown by the server replay.

Self Inflicted Violations, causing no damage to others

bullet Self inflicted cautions will be penalized 5 championship points per incident.
bullet Self-inflicted cautions include any type of caution that you cause due to your own driver error that doesn’t involve damage to a fellow competitor.
bullet I.e. self-spins. Self spin on a restart on cold tires.
bullet Any erratic driving that causes a caution where drivers behind you are forced to take evasive action, or are put into a situation they cannot avoid. I.e. unsafe lane changes, clipping the apron, or slowing drastically in an effort to regain control of your car.

Inflicted Violations, causing damage to others

bullet Inflicted cautions will be penalized 10 (possibly 20) championship points per incident.
bullet Inflicted violations are those cautions that bring out a yellow due to direct contact with a fellow competitor or self inflicted violations that cause damage to others.
bullet I.e. initiating contact with another car that causes a competitor to spin or receive damage.
bullet Self spins that result in damage to others.
bullet Unsafe lane changes that result in contact with another competitor. I.e. getting loose, pushing up the track, erratic driving.
bullet Brake checking after getting loose. Slowing quickly or tapping your brakes in an attempt to prevent a self spin which results in a yellow and damage to fellow competitors due to a pile up behind you.
bullet Inflicted violation due to passing cars on the same lap as you before the backstretch, which results in damage to others. This violation will result in being penalized 20 championship points if you’re determined to be found at fault by the replay committee.

General Violations

bullet General violations will be penalized 10 championship points. These violations are those that can inflict damage to others yet may not cause a caution or may occur while under caution. I.e.
bullet Bumping to better your position, or bump drafting on non-restricter plate tracks.
bullet Racing back to the line & passing with more than 5 laps remaining. (Cars involved in an accident or cars that have slowed excessively or stopped to avoid an accident can be passed).
bullet Spinning or rolling a stalled or damaged car around or down into oncoming traffic.
bullet Causing damage to another competitor in an attempt to fake pit.
bullet Damaging another car during pace lap or caution laps.
bullet Failure to pass through the pits once open, every lap under caution while being a lap or more down with 15 or less laps remaining. (You will also be re scored behind those on the same lap of those that did obey the rule).
bullet No passing under the yellow line at restricter plate tracks. A post race penalty of minus 1 lap per every driver passed below the yellow line will also take place.
bullet Failure to park your car after 2 self-spins. A post race penalty of minus 1 lap per infraction will also take place.
bullet Jumping any start/restart.
bullet Blocking a driver with more than 2 laps remaining in a race.
bullet Blatant acts of aggressive driving. (Immediate suspension or banning could result from a blatant act of aggression or retaliation).
bullet Failing to produce a valid exported race result when requested. (Automatic disqualification will also result).

Appeals

Appeals are for those instances when you're penalized for a violation that you feel should be reversed due to an obvious warp shown on your personal replay that doesn't necessarily show on the server replay. There are no appealing any calls made by those on the review committee unless they are warp related. A personal replay showing the warp must be sent to me no latter than 24 hours after the final reviews have been posted. Your replay MUST show a major warp that obviously differs from the server replay of the same incident. Appeals should be filed with caution. If there isn't a big enough discrepancy from your personal replay versus the server replay, and those on the replay committee DON'T feel your incident warrants a change, you will be penalized double the points of your original penalty. Use the appeal process with caution, understanding you could make the situation worse if your replay doesn't show us enough to overturn the original call. If those on the replay committee do determine your replay does show significant warp to warrant a change, the original penalty will be suspended.

The following processes will determine all penalties.

Members of the replay committee review all yellows. After reviewing all incidents each member of the replay committee will submit their results to the league coordinator. The league coordinator reviews all replay committees comments and hands out fines based on majority’s decision. Members of the replay committee involved in an incident are not allowed to review or report on what took place with them. In such cases alternate reviewers will take over for those members involved.

If an incident occurs and is either noticed by a league official (replay committee) or someone submits a protest due to an incident that didn’t bring out a caution. The replay committee will review the incident and all evidence from the server replay only. If the league coordinator is involved in the incident, then other league officials & or drivers will be used as necessary. The replay committee will review the lap(s) in question & email their decisions to the division coordinator. All review results will be emailed to all SASCAR members prior to the following event.

You can have action taken against you for something you do outside of SASCAR races. This includes but is not limited to You're suspended from Papyrus because of cheating. You're caught intentionally wrecking someone in a pick up race. You routinely cuss or bicker in any chat forum or are not generally respected within the sim racing community.

Warning

Is basically a slap on the hand for committing a violation or offense. A warning tells you that you did something wrong. Committing multiple fouls in a series could result in probation.

Probation

Probation is handed out after receiving multiple warnings. Each and every driver will be encouraged to report on your driving for races that you're on probation for. Committing another penalty while on probation will result in a minimum of a one-race suspension.

Suspension

A suspension will be handed out after being penalized 80 championship points in a series. When you're on suspension, take the time to reflect on why and what you can do different when your suspension is over. You will be allowed provisional points while serving a suspension. Further rule infractions after suspension could lead to longer suspensions or possible banning.

League banning

It's happened before and I'm sure it'll happen again. If you've been suspended and continue being a hazard on the track, you may be asked or forced to retire.

Points

Points will be based on the NASCAR Winston Cup points structure. Bonus points will be awarded to drivers who lead a lap (5) and the driver that leads the most laps (5).

Scoring

Races where all drivers get booted due to a server crash will not be scored, are considered a rain out, & will be rerun. You will not be re scored if you get booted in the closing laps or any other part of the race; you'll be scored where the server scores you.

Provisionals

What are provisionals and why do they exist? Provisionals are designed for the rare occasions when "real life" events such as vacations, family obligations, work conflicts etc. cause a driver to miss a series event. Provisional points are awarded to help keep drivers who have to miss a race every now and then in the points battle as much as possible.

How does it work? Each driver has an unlimited number of provisionals they can use throughout the season. Provisionals can not be applied to races run before a driver is on the active roster. Provisional points will be based on how many drivers show. If 20 drivers show you will receive provisional points for 21st position (100points) If 28 drivers show you would receive provisional points for 29th position or 76 points. All drivers that ask for a provisional will receive the same number of points per event.

How does a driver use a provisional?

Provisionals are not automatic. A driver wishing to use a provisional must send an email request to the league coordinator (racinrod@sascar.com). The provisional request must be in my mailbox before the scoring and web page updates are done (usually within an hour after the race). If you cannot send email due to your ISP being down or whatever, call Rodney at (716-655-5603). If I'm not at home, leave me a message with the provisional request. Provisionals can be requested at any time before an event. So, if you know you're going on vacation, let me know beforehand.

What about getting booted?

The sim allows us to reconnect after getting booted so that we may continue to race. If you get booted or disconnected, rejoin the server & continue on. Consider it a mechanical failure that you had to go behind the wall to fix. If majority gets booted, it will not be considered a rain out & will not be rerun unless the entire server crashes booting the entire field.

Restarting races?

Simply put, it will not be done. Once we take the green, we will not restart a race for a poor start or to wait for an absent or booted driver. Once we go green the race is officially underway. If the server crashes the race will not be scored & we'll call it a rain out & reschedule the race in the future.

Driver screening/testing

If you are new to SASCAR, you will have to go through a screening/testing process before you'll be accepted into this league. You'll be receiving a form to fill out that must be emailed back to me that will tell me you have read & understand the latest version of or rules. On the bottom of this form will be a question that reads as follows: I have read ALL the SASCAR rules and I'm ready to begin my driving test. In the blank space after this question you must type the words patience discipline & concentration before sending this form back to me.

Rodney_Arndt/Racinrod

My user id is Rodney_Arndt. I will nominate all races unless otherwise noted in the drivers meeting the morning of the race. If I'm not there & didn't give you fair warning I've either lost power or I'm dead <G>.

 

Home ] Car Files ] Iroc ] Records ] Replays ] Roster ] [ Rules ] SASCAR Illustrated ] Schedule ] Setup Guide ] Standings ] Tracks ] Winston ]

Copyright © 1996-2006 SASCAR